It has a habit of double-ticking back to back, with a +5 to sadness. The primary visible buff is known as 'Feeling Depressed', has a 65% chance of 'popping', and lasts for 22 Sim hours.
Failed interactions have a higher penalty.
They will have a harder time as a critic or athlete. Contrariwise, they will be harder to make confident, energized, happy, and playful. Likewise, they will be harder to build up. The base trait holds a hidden buff that affects many aspects of the Sim's life.
I wanted something that made my Sims' lives harder, more realistic using personal experience, I've created a 'Depressed' trait that, after much testing, is far more effective than its sister, 'Gloomy'.
Sure, they were sad once and a while-but they moved on, and life was still a happy world for them. Playing 'Gloomy' Sims, to me, never felt like the trait had a big enough impact on my Sims' lives. Russian translation now available! A massive thank you to Liu59 for their hard work in creating this!